I've delivered a completed draft to the publisher.
It's not long. And it wasn't exciting to write. But it's one of those things that I'm going to use myself, a lot, and I suspect others will too. What it is...well, heck, I'll just quote a bit.
Level 11
Ability Scores: Assign starting scores; add 1 to each ability, then distribute 4 bonus points.
Paragon Path: Your character is on a paragon path. Choose one and write down the features gained at level 11.
Passive Perception and Insight: 5 + your character’s Wisdom modifier
Initiative: +5 + your character’s Dexterity modifier
Armor Class: +5 + bonuses from armor and shield, + your character’s Dexterity or Intelligence modifier if they’re wearing light or no armor
Fortitude Defense: 15 + your character’s Strength or Constitution modifier
Reflex Defense: 15 + your character’s Dexterity or Intelligence modifier
Will Defense: 15 + your character’s Wisdom or Charisma modifier
Basic Melee Attack: +5 + your character’s Strength modifier
Basic Ranged Attack: +5 + your character’s Dexterity modifier
Trained Skills: +10 + the modifier for that skill’s ability
Untrained Skills: +5 + the modifier for that skill’s ability
Feats: 7
At-Will Powers: 2
Per-Encounter Powers: 4 (1 from paragon tier)
Daily Powers: 3
Utility Powers: 3
Like that, for every level, with a few explanatory notes. Look for it soon from Adamant Entertainment. (Yes, of course I'll have a link to vendor sites when Gareth is done with it.)
