I've been listening to podcasts all evening, and something came into focus for me.
It'd be silly to say that I'm not interested in rpg design. Obviously I am - sometimes I have useful things to contribute to design discussion, and other times I enjoy watching it flow by even when I don't have anything to add. But fundamentally, it's not where my heart is. What makes me most excited, what draws out (I think) my best writing and developing, is game use: taking the rules and setting and writing about using them in different ways to get different feels.
My dream gaming job would perhaps be getting paid to take other people's games and write the equivalent of strategy guides for them. I'm just really not a very good rules designer. I can muddle by when I need to, but it doesn't give me as much satisfaction as exposition that may or may not add any new mechanics but focuses on the stuff as is, clarifying options, laying out examples, and like that. That's what makes me happiest.
It's kind of a neglected aspect of gaming writing these days. There's very little "big picture" writing going on; the big companies tend to do modular stuff and not step back much to look at the integration of pieces, and the indie community's mostly concerned with short-run games. (And the emerging interest in longer campaigns leads to discussion that mostly recapitulates things I read in the '80s and '90s. It's nice to see folks reinvent the wheel and be happy with their mobility, but there's not much of interest for me in it. There's a lot of good campaign advice in many flavors in older games.)
New Horizons is an unusual opportunity—in effect, the cumulative history of pulp gaming acts as a sort of meta-game line, given the extent to our games lend themselves to crossing over and hybridizing. It's one of the strongest such conceptual units larger than a game line in the field. (In fact, are there many others? Supers games are very different from each other. There's some horror crossover, I guess. Much else? This might be a good subject for a separate post, along with "Why do I end paragraph after paragraph in parentheticals?")
But I'm thinking that maybe when it's done, I'd like to look for some others, because this is my thing.
