My point here, and I do have one, is that in reading the results I'm freshly confirmed in one of my long-standing suspicions: gaming books' layout could be very different without sacrificing much at all in the way of utility.
Consider this, at the tail end of the numbers for a sample character:
Light Pistol: damage 2 (L), size 1, range 20/40/80, clip 17+1, 7 dice
In most game books—like the World of Darkness book that one comes from—that would be presented in a table, and available online in a PDF, which then wouldn't redraw well on an iPhone/iPod (or presumably any other handheld). And yet that listing works just fine without a bunch of tab stops.
Something similar is true of sidebars. Now, I like writing them myself, and I think that used carefully, they can enhance the usefulness of a book in conventional 8x11 size. But they can also be vessels into which one pours sloppy thinking about the organization and flow of the text. I find that I can simply insert the overwhelming majority of sidebars right into the nearby main text and get something that works just fine.
I was a premature
While I'm still creatively slumped from cold and crud, I may try this with something I can publicly distribute that's of a hefty size, like Asia Ascendant, so that I can share the results more fully. Ripping off my publishers just to illustrate would be, well, not so good.